So part of it was hormonal.
Mar. 29th, 2013 10:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm starting what counts as bleeding when I'm on Depo, which involves low to medium grade aching in the female areas, cravings for salt and/or sweet, a short temper, fatigue, and general I'm-not-right-ness. Whee. At least it's not near-labor cramping and heavy bleeding and constant nausea!
TMI, I know. Tough. This is my LJ. Gnyah!
Final for coding tomorrow. I am just about fed up with this teacher. It took us students all week to figure out the right answers to two study guide questions because the textbook and the resource book gave conflicting information. The teacher cannot be bothered to answer emails, IN A BLOODY ONLINE COURSE!!!, but will apparently follow up on phone calls. *headdesk*
I call shenanigans, as SNB likes to say.
I expect to pass.
I've been playing a lot of Starcraft the last few nights. And by "a lot", I mean "replaying the first edition human missions four or five times in a row because I keep losing and the FAQ is mostly helpful until 'The Hammer Falls' because, oh my stars and garters, the waves of siege tanks that knock my base down to the ground as I'm trying to fend off Ghosts in another sector with Battlecruisers and a handful of Marines, WTBF!?!"
I swear Brood Wars was easier. SC 2 is much prettier and I'm looking forward to stealing SNB's copy of Heart of Swarm if I EVER get through with the first game. *headdesk*
I'm going to bed now.
TMI, I know. Tough. This is my LJ. Gnyah!
Final for coding tomorrow. I am just about fed up with this teacher. It took us students all week to figure out the right answers to two study guide questions because the textbook and the resource book gave conflicting information. The teacher cannot be bothered to answer emails, IN A BLOODY ONLINE COURSE!!!, but will apparently follow up on phone calls. *headdesk*
I call shenanigans, as SNB likes to say.
I expect to pass.
I've been playing a lot of Starcraft the last few nights. And by "a lot", I mean "replaying the first edition human missions four or five times in a row because I keep losing and the FAQ is mostly helpful until 'The Hammer Falls' because, oh my stars and garters, the waves of siege tanks that knock my base down to the ground as I'm trying to fend off Ghosts in another sector with Battlecruisers and a handful of Marines, WTBF!?!"
I swear Brood Wars was easier. SC 2 is much prettier and I'm looking forward to stealing SNB's copy of Heart of Swarm if I EVER get through with the first game. *headdesk*
I'm going to bed now.
no subject
Date: 2013-03-30 05:05 am (UTC)Bad teachers suck, don't they?
no subject
Date: 2013-03-30 01:44 pm (UTC)no subject
Date: 2013-03-30 05:01 pm (UTC)no subject
Date: 2013-03-30 07:52 pm (UTC)no subject
Date: 2013-03-30 08:26 pm (UTC)But it was more or less on the Baldur's Gate engine, if that helps. Ah, just windows. I may have to get an emulator before then, assuming I don't replace my desktop by then. (release dec '14, methinks)
Excerpted from the wiki, which is spoilerey:
Planescape: Torment is a role-playing video game developed for Microsoft Windows by Black Isle Studios and released on December 12, 1999 by Interplay Entertainment. It takes place in locations from the multiverse of Planescape, an Advanced Dungeons & Dragons (AD&D) fantasy campaign setting. The game's engine is a modified version of the Infinity Engine, which was also used for BioWare's Baldur's Gate, a previous AD&D game set in the Forgotten Realms.
Planescape: Torment is primarily story-driven; combat is given less prominence than in most contemporary role-playing games. The protagonist, known as The Nameless One, is an immortal who has lived many lives but has forgotten all about them, even forgetting his own name. The game focuses on his journey through the city of Sigil and other planes to reclaim his memories of these previous lives. Several characters in the game may join The Nameless One on his journey, and most of these characters have encountered him in the past or have been influenced by his actions in some way.
The game was not a significant commercial success but received widespread critical praise and has since become a cult classic. It was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist's unique persona, which shirked many characteristics of traditional role-playing games. It was considered by many video game journalists to be the best role-playing game (RPG) of 1999, and continues to receive attention long after its release.
Definitely a big cult following, they were trying to raise $900K in their kickstarter campaign and hit that within the first 6 hours.
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera?ref=email
no subject
Date: 2013-03-30 09:16 pm (UTC)I MAY be tempted into investing in a PC gaming machine. Age of Mythology is wicked expensive for the Mac.